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Blender From Absolute Zero

Blender From Absolute Zero

Bestseller
A Complete Text-Based Course for Beginners

This course is designed for absolute beginners who have never used Blender before. By the end of this course, you will confidently navigate Blender, model basic to intermediate objects, apply materials, light scenes, render images, and understand the foundations of 3D thinking.

No prior 3D, design, or technical experience is required.
12 Students
1 Lectures

About This Course

Blender From Absolute Zero

A Complete Text-Based Course for Beginners

This course is designed for absolute beginners who have never used Blender before. By the end of this course, you will confidently navigate Blender, model basic to intermediate objects, apply materials, light scenes, render images, and understand the foundations of 3D thinking.

No prior 3D, design, or technical experience is required.


Course Outcomes

By completing this course, you will be able to:

  • Understand what 3D graphics are and how Blender fits into the industry

  • Navigate the Blender interface confidently

  • Model simple and structured 3D objects

  • Apply materials and textures

  • Set up lights and cameras

  • Render high-quality still images

  • Develop a solid foundation for advanced 3D paths (animation, game assets, VR, product design)


Chapter 1: Introduction to 3D and Blender

1.1 What Is 3D?

3D (three-dimensional) graphics represent objects with width, height, and depth. Unlike 2D images, 3D objects exist in a virtual space and can be viewed from any angle.

3D is widely used in:

  • Films and animation

  • Games

  • Architecture and interior design

  • Product visualization

  • Virtual Reality (VR) and Augmented Reality (AR)

1.2 What Is Blender?

Blender is a free, open-source 3D creation software. It includes tools for:

  • 3D modeling

  • Sculpting

  • Texturing

  • Lighting

  • Rendering

  • Animation

  • Simulation

Blender is used by freelancers, studios, and companies worldwide.

1.3 Installing Blender

  • Visit blender.org

  • Download the latest stable version

  • Install using default settings


Chapter 2: Understanding the Blender Interface

2.1 The First Launch

When you open Blender, you will see:

  • A splash screen

  • A default scene (cube, camera, light)

This default scene is your starting point.

2.2 Main Interface Areas

  • 3D Viewport: Where you see and interact with objects

  • Outliner: Shows all objects in the scene

  • Properties Panel: Object, material, render, and scene settings

  • Timeline: Used mainly for animation

2.3 Viewport Navigation

  • Rotate view: Middle Mouse Button

  • Pan view: Shift + Middle Mouse Button

  • Zoom: Scroll Wheel

Learning navigation is essential. Practice until it feels natural.


Chapter 3: Basic Object Management

3.1 Objects in Blender

An object is anything placed in the scene: mesh, camera, or light.

3.2 Selecting Objects

  • Left-click to select

  • Shift + click to select multiple

  • A selected object appears highlighted

3.3 Transforming Objects

  • Move: G (Grab)

  • Rotate: R

  • Scale: S

You can constrain movement using axes:

  • X, Y, or Z after pressing G, R, or S


Chapter 4: Edit Mode and Mesh Basics

4.1 Object Mode vs Edit Mode

  • Object Mode: Move or transform entire objects

  • Edit Mode: Edit the geometry of an object

Press Tab to switch modes.

4.2 Mesh Components

Every mesh is made of:

  • Vertices (points)

  • Edges (lines)

  • Faces (surfaces)

You can switch between them using:

  • 1: Vertex mode

  • 2: Edge mode

  • 3: Face mode

4.3 Basic Editing Tools

  • Extrude: E

  • Loop Cut: Ctrl + R

  • Delete: X

These tools form the foundation of modeling.


Chapter 5: Modeling Your First Object

5.1 Understanding Modeling

Modeling is the process of shaping geometry to create an object.

5.2 Simple Modeling Exercise (Table)

You will:

  • Scale a cube for the tabletop

  • Extrude legs downward

  • Adjust proportions

This teaches:

  • Scale

  • Extrude

  • Proportion control

Take your time. Accuracy comes with practice.


Chapter 6: Modifiers – Non-Destructive Modeling

6.1 What Are Modifiers?

Modifiers change an object without permanently altering its geometry.

6.2 Common Modifiers

  • Subdivision Surface: Smooths objects

  • Mirror: Symmetrical modeling

  • Array: Repetition

Modifiers are essential for clean workflows.


Chapter 7: Materials and Colors

7.1 What Is a Material?

A material defines how an object looks: color, roughness, and reflectivity.

7.2 Applying a Material

  • Select object

  • Go to Material Properties

  • Click New

  • Adjust Base Color

7.3 Understanding Shading

  • Rough surfaces scatter light

  • Smooth surfaces reflect light


Chapter 8: Lighting Basics

8.1 Why Lighting Matters

Lighting defines mood, depth, and realism.

8.2 Types of Lights

  • Point Light

  • Sun Light

  • Area Light

  • Spot Light

8.3 Basic Lighting Setup

  • One main light (key light)

  • One softer fill light


Chapter 9: Camera and Composition

9.1 Camera Basics

The camera defines what will be rendered.

  • Add camera: Shift + A → Camera

  • View through camera: Numpad 0

9.2 Framing Your Scene

  • Adjust camera position

  • Use rule of thirds

  • Avoid cutting objects awkwardly


Chapter 10: Rendering Your First Image

10.1 What Is Rendering?

Rendering converts your 3D scene into a final 2D image.

10.2 Render Engines

  • Eevee: Fast, real-time

  • Cycles: Realistic, physically-based

10.3 Rendering Steps

  • Choose render engine

  • Set resolution

  • Press F12 to render


Chapter 11: File Management and Saving

11.1 Saving Projects

  • Save often: Ctrl + S

  • Use clear folder structures

11.2 Exporting Images

  • File → Save As (Render window)

  • Use PNG or JPEG


Chapter 12: Next Steps After This Course

After completing this course, you are ready to:

  • Learn advanced modeling

  • Explore animation

  • Create game assets

  • Build VR-ready models

3D is a skill built through consistency, not speed.

FAQ

Check the frequently asked questions about this course.

Do I need any prior experience in 3D or design to take this course?
No. This course is designed specifically for absolute beginners. You don’t need any background in 3D, design, engineering, or software. Everything is explained step by step, starting from zero
What computer or system do I need to follow this course?
You can follow this course on Windows, macOS, or Linux. A basic computer with at least 8 GB RAM is recommended. Blender is free and runs well on most modern laptops and desktops—no high-end workstation is required to start.
What will I be able to create after finishing this course?
After completing the course, you’ll be able to model simple to intermediate 3D objects, apply materials, set up lighting and cameras, and render professional-looking images. You’ll also have a strong foundation to continue into animation, game assets, product visualization, or VR projects.
Amirsoleiman Esfandiari
Amirsoleiman Esfandiari
3 Courses
13 Students
Hi, I’m Amir — a 3D designer and VR instructor passionate about transforming complex ideas into clear visual experiences. I help learners master 3D modeling, visualization, and virtual reality by teaching practical skills they can use in real projects.
Curriculum Overview

This course includes 1 modules, 1 lessons, and 0:20 hours of materials.

Basic
1 Parts | 0:20 Hours
Chapter 1: Introduction to 3D and Blender
Free

Course Outcomes



By completing this course, you will be able to:



Understand what 3D graphics are and how Blender fits into the industry



Navigate the Blender interface confidently



Model simple and structured 3D objects



Apply materials and textures



Set up lights and cameras



Render high-quality still images



Develop a solid foundation for advanced 3D paths (animation, game assets, VR, product design)

Study Duration 20 Minutes
Attachments 0
Shima
Shima
Student
13 Jan 2026
Really enjoying this course so far. Clear, well-paced, and perfect for beginners. It makes learning Blender feel much less overwhelming.
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Blender From Absolute Zero
Free

This Course Includes

Course Specifications

Start Date
22 Dec 2025 | 00:00
Sections
1
Lessons
1
Capacity
20 Students
Duration
12:00 Hours
Students
12
Created Date
17 Dec 2025
Updated Date
18 Dec 2025
Amirsoleiman Esfandiari
Amirsoleiman Esfandiari

Virtual Reality Developer

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