Instructor
This course provides a complete foundation in Virtual Reality, covering the essential principles that every designer, developer, and creator must understand. Through clear explanations and practical examples, you’ll learn how VR systems work, how environments are designed, and how interactions are built.
History & evolution of VR
Types of VR systems (3DoF, 6DoF, PCVR, Mobile VR)
VR hardware: headsets, controllers, sensors
VR software & engines (Unity, Unreal, Blender workflow)
Fundamentals of VR interaction & locomotion
Spatial design principles for VR
Rendering, performance & optimization basics
Real industry use cases (games, training, tourism, education, engineering)
Beginner-friendly explanation of complex VR topics
Real industry workflow from a VR developer
Step-by-step breakdown of how VR systems actually work
Learn both the technical and creative sides of VR
Taught by Amir Soleiman — VR developer, 3D artist, and educator
Beginners with no technical background
Students exploring immersive technology
Designers, developers, 3D artists entering VR
Business owners and marketers interested in VR applications
Anyone curious about how VR works
Conceptual lessons with real examples
Hardware demonstrations (if available)
Visual explanations of VR interaction and UX
Downloadable diagrams & cheat sheets
Check the frequently asked questions about this course.
This course includes 0 modules, 0 lessons, and 0 hours of materials.
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